Introduction to Scratch
Description:
This is a unit of work for students in a Year 7 class designed to introduce the fundamentals of computer programming to students and have them consider logical and mathematical processes.
Intended Learning Outcomes:
- Students will learn some fundamental aspects of computer programming, including loops, if statements, variables, costumes and other basic computer programming processes.
- Students evaluate and refine their work based on advice and interactions with peers and teachers.
- Students evaluate and refine their work based on their own self evaluation.
- Students produce a completed product for someone else to be able to enjoy.
- Students apply a deliberate design process to a project.
- Students learn to plan and manage their time.
Resources | Tasks | Supports | |||
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Unit Introduction |
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Sample Research Page from previous student. |
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Board Game Research ↓ |
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In class support from teacher. |
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Board Game research task |
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Board Game Proposal ↓ |
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Teacher explanation and guidance. |
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Introduction to Scratch |
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Scratch |
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Students aim to create a small animation to present to the class. ↓ |
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Play. |
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Scratch |
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Students create a dice roll that chooses a random number from 1 to 6 and displays the corresponding face of the die to the user. ↓ |
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In class support from teacher. |
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Scratch |
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Basic 4 square board game ↓ |
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Step by step following teacher as a whole class. |
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Project |
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Moodle Page |
Board Game proposal review ↓ |
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Teacher assessment. |
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Scratch |
Create board game ↓ |
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Peer assistance |
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Template from Moodle |
Mid project evaluation ↓ |
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Peer assessment |
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Scratch |
Complete project ↓ |
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Peer assistance |
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Portfolio |
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Board game research |
Create a portfolio to accompany project. ↓ |
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Teacher assistance. |
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Assessment and Evaluation |
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Scratch games |
Peer review ↓ |
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Careful instructions about appropriate and helpful ways to provide feedback. |
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Scratch projects |
Playing games with Year 1 |
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Teacher support. |