Archaeology and paradox in problem solving

Author: vallis

Created: 2018-05-17 04:12pm

Edited: 2018-05-18 08:27pm

Description:

This mini-sequence is about 'Digging & clarifying' to understand both the archaeology and paradoxes inherent in complex problems. It's part of a larger course in a problem-solving methodology known as problem framing.

Dorst, K., & Cross, N. (2001). Creativity in the design process: co-evolution of problem–solution. Design Studies. 22 (5). 425-437. doi: 10.1016/S0142-694X(01)00009-6.

Intended Learning Outcomes:

  • Identify core paradox of own problem
Resources Tasks Supports

Video + readings + links

Note key concepts
Reflect on own problem

Social poll -
learners compare experiences

Guides + examples

Identify gaps in problem-solving

Peer discussion

Guides + examples

Create a problem map + rationale

Self-reflection

Additional information

This teaching and learning sequence contributes to the overarching learning outcome:
Produce a problem statement summarising your chosen problem to
- represent the nature and extent of the problem
- its context
- and the people involved in the current framing of the problem.

The problem-solving uses a design-thinking approach. By the end of the course, the learner produces and pitches a potential solution to chosen problem. The teaching and learning sequence is based on Oliver, R. & Herrington, J. (2002). Explore, Describe, Apply: A problem focussed learning design. Retrieved April 25, 2018 , from Learning Designs Web site: http://www.learningdesigns.uow.edu.au/guides/info/G4/index.htm