A course project in plasticity course: experiments vs simulations
Description:
Context
The course “Plasticity: theory and modeling” has been offered this semester for the second time as an elective master degree course which is designed for 3rd semester mechanical engineering master students at the Engineering Department (around 10 students). The course focuses on the subject of materials behaviour in nonlinear plastic regime. The purpose is to strengthen the students’ understanding of the physical origins of materials nonlinearity and various mathematical models to describe plasticity behaviour.
Learning activity
This learning design is a transformation of previous excersise to enable students making a direct connection between course materials and real-world engineering problems. I asked a local company this year to provide me a challenging problem related to the subject of the course which they currently working on. Then I modified the problem to make it feasible for the students. In this project, students are divided in group of two and I provide each group a specimen but without telling them which material is it made from.
Intended Learning Outcomes:
- Perform laboratory experiments and material characterization tests
- Apply appropriate theoretical models to describe different nonlinear material behaviour
- Be able to apply correct numerical boundary conditions corresponding to experimental setup and to perform Finite Element computer simulations
- Prepare a scientific report and presentation based on their results
Resources | Tasks | Supports | |||
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Out-of-class activities (preparation phase) |
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Detailed project Description |
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Read the project description |
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N/A |
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Lab Experiments (experiment phase) |
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Laboratory facilities |
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Perform laboratory experiments and collect data |
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Instructor prepared necessary sample and materials for the test. |
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Lectures and in-class activities (knowledge development phase) |
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Lecture notes/slides |
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Go through lecture notes/slides |
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Provide feed back to students during exercise session |
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Out-of-class activities (theoretical and programming phase) |
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Programming tutorials |
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Develop a computer code |
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A teacher assistant helps students in programming if necessary |
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Out-of-class activities (self assessment and peer feedback phase) |
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A short documents listing source of error and mistakes in the project |
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Assess the results of another group Comment on any disagreements |
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Instructor provides feed back on the students' report in case of any mistake |